And Then... the great big book of awesome
Adventure ~ Action ~ Danger ~ Derring-do
In a fabulous fit of inspired lunacy, we here at Clan Destine HQ
decided it was time to get all adventurous.
So we invited a host of other Aussie and Kiwi genre writers to play in the cubby house for our first commissioned anthology.
The Great Big Book of Awesome Adventure Tales
has turned into TWO great big books of awesome cross-genre adventure storie
and these are our authors:
Cameron Ashley ~ Dogs Leave Home to Die
Peter M Ball ~ Deadbeats
Alan Baxter ~ Golden Fortune, Dragon Jade
Mary Borsellino ~ The Australian Gang
Lindy Cameron ~ The Medusa Code
Kat Clay ~ In the Company of Rogues
Emilie Collyer ~ The Panther's Paw
Jack Dann ~ The Talking Sword
Sarah Evans ~ Plumbing the Depths
Jason Franks ~ Exli and the Dragon
Alison Goodman ~ The Benevolent Society of Ill-Mannered Ladies
Sulari Gentil ~ The Stranding
James Hopwood ~ The Lost Loot of Lima
Kelly Gardiner ~ Boots and the Bushranger
David Greagg & Kerry Greenwood ~ Cruel Sister
Narrelle M Harris ~ Moran & Cato: Virgin Soil
Maria Lewis ~ The Bushwalker Butcher
Sophie Masson ~ The Romanov Opal
Keith McArdle ~ The Demon's Cave
Jason Nahrung ~ The Mermaid Club
Andrew Nette ~ Save a Last Kiss for Satan
Amanda Pillar ~ It
Michael Pryor ~ Cross Purposes
Dan Rabarts ~ Tipuna Tapu
Tansy Rayner Roberts ~ Death at the Dragon Circus
Fin J Ross ~ Genemesis
Tor Roxburgh ~ The Boudicca Society
Lucy Sussex ~ Batgirl in Borneo
Evelyn Tsitas ~ Stealing Back the Relics
Amanda Wrangles ~ Come Now, Traveller
Our awesome illustrator and cover designer is Vicky Pratt.
The sword featured above is the title-page illustration for
The Talking Sword by Jack Dann
We've started a pre-order campaign with lots of goodies for those who partner with us early to support the project and our authors.
Click here: Indiegogo campaign to acquire the eBooks, Paperbacks,
and/or Limited Edition Hardcover - plus bonuse things.
The story behind the madness
We asked the authors for action-packed, page-turning stories featuring two protagonists; that's two guys, or two girls, or one of each, or any other gender combo.
We said they could be best friends, colleagues, life partners, family; a deliberate duo or fortuitous pairing; and, while they didn't have to be human, they did have to be equal.
We offered a list of rollicking-adventure ingredients, like: dastardly villains, evil warlords, arch enemies, Maguffins, lost relics, treasure maps and secret codes.
We encouraged them to: rev sports cars, stoke steam engines, fuel rockets, recalibrate warp drives, saddle horses or camels or alpacas; dial time machines, sail the high seas, blast into space.
And yes, naturally they could hit the deck, cross rope bridges, walk planks, blow hatches, beat bombs, sharpen swords, throw chakrams and lock&load explodey things; all while lining up ducks, skittles and red herrings.
While their stories could be contemporary, historical, realistic, far-out, spec-fic, horror, sf or urban fantasy, they primarily had to be good old-fashioned rip-snorting action adventures.
And then we told these authors they could write - wait for it - from 5000 to 15,000 words.
That's a lot of words.
And then... we waited - with fingers gripping the cliff edge; just hanging there waiting, waiting...
And then... most of the authors said, 'Ooh what fun'.
And then... the stories started coming in.
And, of course, most of the authors got wonderfully overexcited and most of their stories range from 10,000 to 15,000 words!
Which is what we wanted, but now we really do have a lot of words.
And now two volumes of amazing fiction.